Wednesday, April 28, 2010

1.83 Release

Cleanup patch.  Changes since 1.82:

  • Added a "tip box" that throws random helpful information at you (unobtrusively)
  • Mapmaker mode now includes Sand Crags as an additional placement choice, and cleans properly when saving
  • Increased chance for Sand Crag proliferation from seeds
  • Decreased seed chances for Rock Crags to account for addition of Sand Crags
  • Set Configurator window minimum height to make sure license info is readable
  • Fullscreen value in Configurator now reads from config.ini file
  • Added filler graphics for side menu bar at high resolutions
  • Mentat text is now white to increase visibility as needed
  • Updated some Mentat information
  • Mouse cursor is now hidden from mapmaker mode on map screen
  • Worms should now stop a short distance from rock (instead of on top of it).  This is a bit experimental at the moment
  • Fixed minimap mouse click controls
  • Fixed visual bug with spicefields populating outside map bounds
  • Fixed chatroom graphics for Mapmaker mode toggle
  • Fixed bug with current cell coords returning out of bounds
  • Fixed location of radar placeholder

Monday, April 26, 2010

1.82 Release

This is probably best called a "by popular request" update. ;)  It involved a lot of work so I hope you like it, and keep in mind it may introduce some new bugs where I forgot to complete changes.
Changelog since 1.80:

  • Added the Configurator, and rewrote large parts of the system to accommodate.  You'll see what it does
  • Added new crags
  • Clicking on the colored harvester for an AI player now assigns them a random color
  • AI now have darker colors than human players
  • Allied foot soldiers in crags are now visible
  • Restored 1.79 targetfinding code to hopefully fix some new targeting errors
  • Greatly optimized map drawing code

Thursday, April 22, 2010

Work... work...

Last few weeks I've been experimenting with some possible drastic means of optimization, including multi-threading and frame buffers.  Both of those ended up being wild goose chases, but in the process I learned a heck of a lot, and ended up making some other great changes (and plans for more).  Seems I'm making a habit of surprising people with new features in my releases, and all I can say is that this next release will be no different. :)

Tuesday, April 13, 2010

1.80 Release

Mostly an optimization release.  Changelog since 1.79:

  • You can now load maps and then alter them in Mapmaking mode (the map format has been changed so you cannot use maps from older versions)
  • Fixed bug preventing maps larger than 64x64 from loading
  • Fixed bug with map load button behavior
  • Fixed bug with rare crash in Mapmaking mode
  • Fixed bug with client-side Merc groups getting the wrong destination
  • Several code optimizations for a slight general performance improvement

Wednesday, April 07, 2010

1.79 Release

Changelog since 1.78c:

  • MAP CREATION - Choosing a Skirmish game with all Observers will automatically enable Mapmaking mode.  It's pretty simple and self-explanatory.  We'll see how well it works.  Note: you cannot currently load maps as templates and each game you play no longer automatically creates a map file.  Also, do not try to load maps made with 1.78!
  • BUGFIX - Corrected some crashes with loading maps
  • BUGFIX - Fixed bug preventing or causing a crash when trying to restart a network game without exiting program
  • BUGFIX - Players will no longer be able to see Pre-Spice Masses if they upgraded in a previous game without exiting program
  • BUGFIX - Structures can now correctly be placed on rock in loaded maps